I find that when this genre gets away from the single button and single attack formula that 90% of them share it quickly becomes an amazing game |
Yeah. I feel the same way.
This game can get surprisingly involved.
The idea is, you have your primary attack which has 3 different variations. In addition to that, your equipped weapon has different 'skills' that are triggered with 'fight-move' style button combos. IE: up,right,attack, or left,right,left,attack.
On top of that, you eventually get elemental souls which allow you to cast magic spells which do a bigger attack... or recover life... or up your attack power, etc etc.
You also get equipment which boosts your resistance to elements and status effects, or makes certain attacks stronger, or does other weird stuff.
Everything levels up the more you use it. As weapons level up they get stronger and more 'fight-move' skills are unlocked. Even the skills themselves level up the more you use them.
You start the game with 3 characters, and can switch between them in-game. As you play with one, the other two slowly recover health/magic/stamina. All 3 have different attacks, different skills, and different magic.
After you get through the first part of the game, you start unlocking even more characters.
Plus there's a whole elemental aspect to it. Some skills are elemental based... so like a fire attack would do more damage to enemies weak to fire.
And there a half-dozen different status effects as well. Getting 'frozen' hinders your movement, getting poisoned causes your health to drop, getting stunned sort of knocks you out so you can't move for a few seconds... you can get weakened... or muted so you can't cast spells (or "mustim" as the game calls it), etc. And with the right skills/magic you can do all that to enemies, too.
Then there's the bullet hell aspect of it. Bad guys typically fire dozens of projectiles. And while you can block a certain amount of damage... you can only block so much before your 'block gauge' expires and then you can't block for a bit. So mostly you have to dance around and dodge stuff while sneaking up and smacking baddies when you get an opening.
The baddies also can pull off big 'skill' moves and/or magic attacks which are often even more dangerous.
That's on top of these "yin-yang" enemies that are not really enemies (you can't hurt or attack them), but are just like these floating things that do nothing but fill the screen with bullets and/or giant laser beams.
It's crazy. You just have to try it. It seems simple at first, but it quickly becomes much more interesting. Everything is introduced to you gradually so as not to be overwhelming. And the difficulty ramp is
perfect.