•Mastery of C++
•Unity 3D experience
•Implement vital gameplay features such as AI behaviors, player control, navigation, steering, camera movement, visual effects, controls, scripts, game rules, etc. – in C++ on the PC
•Maintain and enhance the stability, quality, and performance of multi-body game worlds undergoing motion due to collisions, joints and user interactions
•Experience with implementation and solid understanding of AI systems and AI algorithms.
•Implements features in C/C++ that are CPU, GPU, and memory efficient
•Writes clean, professional, and maintainable code
•Constructs solutions to unforeseen design problems in a timely manner
•Work closely with game designers, artists, and animators in an interactive environment to prototype, implement and polish a variety of gameplay features
•Be willing to work in a fast paced, self-directed, creative environment while maintaining a balance of professionalism under pressure and the ability to hit tight deadlines
•Excellent communication skills, both verbal and written in addition to an exceptional work ethic
•An avid gamer with strong interest in pushing the industry forward creatively
Please contact me if you are ready to work in the entertainment industry
The poster doesn't understand that gameplay programming in Unity3D is done in C#,Java Script, or Boo. C++ can be used to create .dlls to be used in the project, but that isn't going to be working directly with GameObjects in Unity3D.