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// Mad-Lib
// Creates a story based on user input
//instructions: Rewrite the final project from Chapter 5,
//the Mad Lib game, so that no string objects are passed
//to the function that tells the story.
//Instead, the function should accept pointers to string objects.
#include <iostream>
#include <string>
using namespace std;
string askText(string prompt);
int askNumber(string prompt);
void ptellStory(string* const pname, string* const pnoun, int* const pnumber, string* const pbodyPart, string* const pverb);
int main()
{
cout << "Welcome to Mad Lib.\n\n";
cout << "Answer the following questions to help create a new story.\n";
const string name = askText("Please enter a name: ");
const string noun = askText("Please enter a plural noun: ");
int number = askNumber("Please enter a number: ");
const string bodyPart = askText("Please enter a body part: ");
const string verb = askText("Please enter a verb: ");
ptellStory(*name, *noun, *number, *bodyPart, *verb);
return 0;
}
string askText(string prompt)
{
string text;
cout << prompt;
cin >> text;
return text;
}
int askNumber(string prompt)
{
int num;
cout << prompt;
cin >> num;
return num;
}
void ptellStory(string const pname, string const pnoun, int const pnumber, string const pbodyPart, string const pverb);
{
cout << "\nHere's your story:\n";
cout << "The famous explorer ";
cout << &pname;
cout << " had nearly given up a life-long quest to find\n";
cout << "The Lost City of ";
cout << &pnoun;
cout << " when one day, the ";
cout << &pnoun;
cout << " found the explorer.\n";
cout << "Surrounded by ";
cout << &pnumber;
cout << " " << &pnoun;
cout << ", a tear came to ";
cout << &pname << "'s ";
cout << &pbodyPart << ".\n";
cout << "After all this time, the quest was finally over. ";
cout << "And then, the ";
cout << &pnoun << "\n";
cout << "promptly devoured ";
cout << &pname << ". ";
cout << "The moral of the story? Be careful what you ";
cout << &pverb;
cout << " for.";
}
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