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/* 17 und 4 */
#include <iostream> /* cout, cin, endl */
#include <bitset>
#include <ctime> /* time */
using namespace std;
const unsigned decks=2;
unsigned value[]{10, 11, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10};
string suit("dhsc"); // Diamonds, Hearts, Spades, Clubs
string avers("JA23456789TQK"); // you know it
//------------------------------------------------------------------------------
class Shoe
{
bitset<decks * 52 - 1> cf; // Card-Flags, 1 - in shoe, 0 - dealt out
public:
void shuffle()
{
cout << " new deck, shuffle... ";
cf.set();
}
int fortuity;
int deal(bool hidden)
{
do {fortuity = rand() % (decks * 52);} while (!cf[fortuity]);
cf[fortuity] = false;
if (hidden)
cout << "NOSHOW, ";
else
cout << suit[fortuity / 13 % 4] << avers[fortuity % 13] << ", ";
if (cf.count() < 52) shuffle();
return value[fortuity % 13]; // return card's value
}
};
////////////////////////////////////////////////////////////////////////////////
int main()
{
Shoe cards; // see above
unsigned sum_D, sum_P, aoh_D, aoh_P; // value and #aces in current hand
unsigned curav, hc; // current avers, hidden card of D.
char wuw; // What User Wants
bool ail_D, ail_P; // ace is low? (flag for "hard" and "soft")
/* prepare the table */
srand (time(NULL)); // haphazardly seed
cout << "Start\n"; // indicate c'est parti !
cout << "To control enter first letter: Hit or Card to get one more card,\n";
cout << "Stand or Rest for standing, Quit to leave.\n";
cards.shuffle();
once_more:
ail_D = false; // value of aces now 11
ail_P = false;
aoh_D = 0; // aces on hand
aoh_P = 0;
sum_D = 0; // totalized values
sum_P = 0;
/* deviation from _all_ usual dial sequence */
cout << "\nDialer: ";
sum_D = cards.deal(true);
hc = cards.fortuity; // remember hidden card for later
if ((hc % 13) == 1)
aoh_D = 1;
sum_D += cards.deal(0); // dealer upcard
curav = cards.fortuity % 13;
if ((hc % 13 + curav) == 1) // 0=J, 1 = A
{
cout << " BLACKJACK! ";
cout << " Dialer uncovers: " << suit[hc / 13 % 4] << avers[hc % 13];
goto D_wins;
}
if (curav == 1)
aoh_D += 1;
if (sum_D == 22) // two aces trigger soft -> hard
{
ail_D = true;
sum_D = 2;
}
/* one player only */
cout << "\nYou: ";
sum_P = cards.deal(0);
curav = cards.fortuity % 13;
if (curav == 1)
aoh_P = 1;
sum_P += cards.deal(0);
if ((cards.fortuity % 13 + curav) == 1)
{
cout << " BLACKJACK!\n";
goto P_wins;
}
if (cards.fortuity % 13 == 1)
aoh_P += 1;
if (aoh_P == 2) // two aces trigger low
{
ail_P = true;
sum_P = 2;
}
/* loop until player stands or busted */
for (;;)
{
cin >> wuw;
cin.clear();
cin.ignore(999, '\n');
switch (wuw)
{
case 'Q':
case 'q':
return (0); // Quit silently
case 'R':
case 'S':
case 'r':
case 's':
goto rest;
case 'C':
case 'H':
case 'c':
case 'h':
default:
curav = cards.deal(0);
if (cards.fortuity % 13 == 1)
aoh_P += 1;
}
if ((curav == 11) && ail_P)
curav -= 10;
sum_P += curav;
if (sum_P > 21)
{
if (aoh_P > 0 && !ail_P)
{
ail_P = true;
sum_P -= aoh_P * 10;
}
else
{
cout << " a bust! ";
goto D_wins;
}
}
} // end do forever
/* continue with dialers turn */
rest:
/* Would be nice for Dialer hole card to repeate also his upcard */
cout << "\nDialer hole card: " << suit[hc / 13 % 4] << avers[hc % 13] << ", ";
while (sum_D < 17)
{
curav = cards.deal(0);
if (cards.fortuity % 13 == 1)
aoh_D += 1;
if ((curav == 11) && ail_D)
curav -= 10;
sum_D += curav;
if (sum_D > 21)
{
if (aoh_D > 0 && !ail_D)
{
ail_D = true;
sum_D -= aoh_D * 10;
}
else
{
cout << " a bust! ";
goto P_wins;
}
}
}
/* the hand is over, now compare sums */
if (sum_P > sum_D)
goto P_wins;
D_wins:
cout << " Dialer wins " << sum_D << '/' << sum_P << '.';
goto again;
P_wins:
cout << " Player wins " << sum_P << '/' << sum_D << '.';
again:
cout << " Again? Y/n ";
cin >> wuw;
if (wuw != 'N' && wuw != 'n')
goto once_more;
// return 0;
}
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