@Disch Do you know of anything more easy? |
The problem is not necessarily that the tutorial is complicated... it's more that 3D graphics are complicated.
But like I said... that tutorial is the best I've seen. Not only does it go in assuming you know little/nothing about OpenGL or 3D programming in general, but it also explains everything in excruciating detail.
Any tutorial that is "easier" is probably not telling you everything and/or is using outdated libs.
I need a tutorial that will tell me step by step pretty much everything i have to do. |
The tutorial I linked does that.
I don't even know where to start at that tutorial. |
Start with the first entry "About this book". Read it, then hit "next", read that page then keep hitting next and reading pages.
It'll be about 10 pages before you get into actual code... but that's the point. You just said you need step-by-step explanations and he explains everything. That's what makes it such a good tutorial.
If you halfass and try to dive into OpenGL without understanding basic 3d graphics concepts like NDC space, matrix transformations, vectors, etc... you'll be in for a world of hurt. The first few pages of that tutorial go over all of that.
Also... I want to caution you that any tutorial that tells you to use glMatrixMode, glVertex, or glBegin/glEnd is outdated and not worth reading. This includes NeHe, and most other tutorials online.
That stuff has been deprecated for years... since OpenGL 3.0. OpenGL is now passed version 4.0.
EDIT:
Lumpkin wrote: |
---|
they're very good tuts. Just don't follow all his programming practices. |
So... learn from the tutorial but don't do what he does in the tutorial?
wat? =P
EDIT:
Also... any articles by Song Ho Ahn are very good. I stumbled upon a few and have been consistently impressed.
He doesn't really have an overall tutorial that I know of, but he goes into more intermediate/advanced techniques. I'd look at them after you finish the arcsythesis (or whatever other) tutorial.
Example of one of his articles:
http://www.songho.ca/opengl/gl_fbo.html