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#include <SFML/Graphics.hpp>
#include <cstdlib>
#include <ctime>
enum State { Closed, Paused, Normal } ;
State consumeEvents_paused(sf::Window & w) ;
State consumeEvents_normal(sf::Window & w) ;
void update_normal(sf::RenderWindow & w ) ;
void update_paused(sf::RenderWindow & w ) ;
const std::string fontLocation = "C:/Windows/Fonts/Arial.ttf" ;
sf::Font font ;
struct handleState
{
State (*consumeEvents)(sf::Window&) ;
void (*update)(sf::RenderWindow&) ;
};
handleState pausedStateHandler = { consumeEvents_paused, update_paused } ;
handleState normalStateHandler = { consumeEvents_normal, update_normal } ;
handleState* currentStateHandler = &normalStateHandler ;
int main()
{
std::srand(std::time(0)) ;
sf::RenderWindow window( sf::VideoMode(800,600), "Pause me!") ;
if (!font.loadFromFile(fontLocation))
return 0 ;
while ( window.isOpen() )
{
State state = currentStateHandler->consumeEvents(window) ;
if ( state == State::Closed )
{
window.close() ;
continue ;
}
window.clear() ;
currentStateHandler->update(window) ;
window.display() ;
sf::sleep( sf::milliseconds(30) ) ;
}
}
State consumeEvents_normal(sf::Window & w )
{
State returnState = State::Normal ;
sf::Event event ;
while ( w.pollEvent(event) )
{
switch(event.type)
{
case sf::Event::Closed:
returnState = State::Closed ;
break ;
case sf::Event::KeyReleased:
if ( event.key.code == sf::Keyboard::P )
{
currentStateHandler = &pausedStateHandler ;
returnState = State::Paused ;
}
break ;
default:
break ;
}
}
return returnState ;
}
State consumeEvents_paused(sf::Window & w)
{
State returnState = State::Paused ;
sf::Event event ;
while ( w.pollEvent(event) )
{
switch( event.type )
{
case sf::Event::Closed:
returnState = State::Closed ;
break ;
case sf::Event::KeyReleased:
currentStateHandler = &normalStateHandler ;
returnState = State::Normal ;
default:
break ;
}
}
return returnState ;
}
void update_normal(sf::RenderWindow & w )
{
static sf::Text text("Press P to pause!", font) ;
text.setColor( sf::Color(63, 127, 127) ) ;
text.setPosition( 200 + std::rand() % 50, 275 + std::rand() %50 ) ;
w.draw(text) ;
}
void update_paused(sf::RenderWindow & w )
{
static sf::Text text( "Paused!", font) ;
const sf::FloatRect bounds= text.getLocalBounds() ;
float xPos = 400 - bounds.width / 2.0f ;
float yPos = 300 - bounds.height / 2.0f ;
text.setPosition(xPos, yPos) ;
sf::RectangleShape rect(sf::Vector2f(bounds.width, bounds.height));
rect.setPosition(xPos + bounds.left, yPos + bounds.top) ;
rect.setFillColor( sf::Color(0, 0, 127) ) ;
w.draw(rect) ;
w.draw(text) ;
}
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