Hi all, I am having trouble getting rid of some memory errors, I'll provide all my files incase the problem stretches across multiple errors.
So I have a module names 'Menu' that holds two classes, a completely private class 'MenuItem' and a owner of that class, 'Menu'.
Here is Menu.cpp
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#define _CRT_SECURE_NO_WARNINGS
#include "Menu.h"
#include "Utils.h"
namespace sdds {
MenuItem::MenuItem() {
m_item = nullptr;
}
MenuItem::MenuItem(const char* item) {
if (item) {
m_item = nullptr;
//Create variables
char buf;
int i = 0;
//Calculate length of char length
do
{
buf = item[i];
i++;
} while (buf != '\0');
//Allocate memory for m_item
m_item = new char[i];
//Copy item to m_item
strncpy(m_item, item, i);
m_item[i - 1] = '\0';
} else {
m_item = nullptr;
}
}
std::ostream& MenuItem::display(std::ostream& out) const {
//Check for validitity
if (m_item) {
//Output item and a new line
out << m_item << std::endl;
}
return out;
}
std::ostream& operator<<(std::ostream& out, const MenuItem& mi) {
mi.display(out);
return out;
}
MenuItem::operator bool() const {
//Return if object has a item
return m_item ? 1 : 0;
}
MenuItem::~MenuItem() {
//Delete m_item
std::cout << "Deleting Menu Item";
delete [] m_item;
}
//Menu Class
//
//
void Menu::setTitle(const char* title) {
if (!isEmpty()) {
delete[] m_title;
m_title = nullptr;
}
//Create variables
char buf;
int i = 0;
//Calculate length of char length
do
{
buf = title[i];
i++;
} while (buf != '\0');
//Allocate memory for m_title
m_title = new char[i];
//Copy item to m_title
strncpy(m_title, title, i);
m_title[i - 1] = '\0';
}
Menu::Menu() {
m_title = nullptr;
m_menuItem[MAX_NO_OF_ITEMS] = { nullptr };
m_menuCount = 0;
m_indentation = 0;
}
Menu::Menu(const char* title, int indent) {
if (title) {
//Initialize m_title
setTitle(title);
//Initialize m_indentation
if (indent >= 0) {
m_indentation = indent;
}
//Intiialize other values
m_menuItem[MAX_NO_OF_ITEMS] = { nullptr };
m_menuCount = 0;
}
else {
//Initialize Values
m_title = nullptr;
m_menuItem[MAX_NO_OF_ITEMS] = { nullptr };
m_menuCount = 0;
m_indentation = 0;
}
}
Menu::~Menu() {
for (int i = 0; i < m_menuCount; i++) {
delete [] m_menuItem[i]->m_item;
m_menuItem[i] = nullptr;
}
delete[] m_title;
m_title = nullptr;
m_menuCount = 0;
}
Menu& Menu::operator=(const Menu& menu) {
if (!menu.isEmpty()) {
//Shallow Copy
m_indentation = menu.m_indentation;
m_menuCount = 0;
//Deep copy for resources
setTitle(menu.m_title);
for (int i = 0; i < menu.m_menuCount; i++) {
add(menu.m_menuItem[i]->m_item);
}
}
else {
m_title = nullptr;
m_menuItem[MAX_NO_OF_ITEMS] = { nullptr };
m_menuCount = 0;
m_indentation = 0;
}
return *this;
}
Menu& Menu::operator=(const char* title) {
if (title) {
setTitle(title);
}
else {
m_title = nullptr;
}
return *this;
}
Menu& Menu::operator<<(const char* item) {
if (item) {
add(item);
}
else {
m_title = nullptr;
m_menuItem[MAX_NO_OF_ITEMS] = { nullptr };
m_menuCount = 0;
}
return *this;
}
Menu::operator int()const{
int rtn = run();
return rtn;
}
Menu::operator bool() const {
return !isEmpty();
}
bool Menu::isEmpty(void) const {
return (m_title != nullptr) ? 0 : 1;
}
void Menu::add(const char* item) {
if (item) {
if (m_menuCount < MAX_NO_OF_ITEMS && !isEmpty()) {
MenuItem* temp = new MenuItem(item);
m_menuItem[m_menuCount] = temp;
m_menuCount++;
}
}
else {
m_title = nullptr;
m_menuItem[MAX_NO_OF_ITEMS] = { nullptr };
m_menuCount = 0;
m_indentation = 0;
}
}
std::ostream& Menu::display(std::ostream& os) const {
if (*this) {
if (m_menuCount == 0) {
//Print no items to display
std::cout << "No Items to display!" << std::endl;
}
//Print Title
std::cout.width(m_indentation * 4);
std::cout << m_title << std::endl;
//Print Options
for (int i = 0; i < m_menuCount; i++) {
std::cout.width(m_indentation * 4);
std::cout << i + 1 << "- ";
m_menuItem[i]->display(std::cout);
}
//Print dialouge
std::cout.width(m_indentation * 4);
std::cout << "> ";
} else {
std::cout << "Invalid Menu!" << std::endl;
}
return os;
}
int Menu::run(void) const {
int o = 0;
if (*this && m_menuCount > 0) {
std::cin.clear();
display();
o = grabIntInRange(1, m_menuCount);
}
else {
std::cout << "Invalid Menu!" << std::endl;
}
return o;
}
}
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Client code that produces memory leaks
Example 1
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Menu invMenu("** To test Invalid Menu **");
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Example 2
Their are two memory leak locations, which add up to 25 errors via valgrind.
Example 1 (Only 1 error of this type)
==102889== 27 bytes in 1 blocks are definitely lost in loss record 20 of 20
==102889== at 0x4C2AC38: operator new[](unsigned long) (vg_replace_malloc.c:433)
==102889== by 0x4016B9: sdds::Menu::setTitle(char const*) (Menu.cpp:106)
==102889== by 0x40175A: sdds::Menu::Menu(char const*, int) (Menu.cpp:124)
==102889== by 0x400CDF: main (ms1_MenuTester.cpp:29)
Example 2 (Their are 24 of these errors stemming from different locations,
but all point to Menu.cpp:217)
==102889== 24 bytes in 3 blocks are definitely lost in loss record 19 of 20
==102889== at 0x4C2A593: operator new(unsigned long) (vg_replace_malloc.c:344)
==102889== by 0x401A4C: sdds::Menu::add(char const*) (Menu.cpp:217)
==102889== by 0x4018CB: sdds::Menu::operator=(sdds::Menu const&) (Menu.cpp:164)
==102889== by 0x400EE4: main (ms1_MenuTester.cpp:59)
First memory leak confuses me because I clearly check for data and delete accordingly, and the function in question gets called many times prior and no error occurs.
Second memory leak may be due to my lack of knowledge on the subject of pointers, pointer arrays, objects, and memory.
Any help is appreciated!