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HWND hAmazonB, hAssassinB, hNecromancerB, hBarbarianB, hPaladinB, hSorceressB, hDruidB, hAmazonS, hAssassinS, hNecromancerS, hBarbarianS, hPaladinS, hSorceressS, hDruidS;
void CharBasics(HWND hWnd)
{
hAmazonB = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
0, 0, 80, 32, hWnd, (HMENU)IDBAMAB, NULL, NULL);
SendMessage(hAmazonB, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut1);
hAssassinB = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
81, 0, 80, 32, hWnd, (HMENU)IDBASAB, NULL, NULL);
SendMessage(hAssassinB, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut2);
hNecromancerB = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
162, 0, 80, 32, hWnd, (HMENU)IDBNECB, NULL, NULL);
SendMessage(hNecromancerB, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut3);
hBarbarianB = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
243, 0, 80, 32, hWnd, (HMENU)IDBBARB, NULL, NULL);
SendMessage(hBarbarianB, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut4);
hPaladinB = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
324, 0, 80, 32, hWnd, (HMENU)IDBPALB, NULL, NULL);
SendMessage(hPaladinB, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut5);
hSorceressB = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
405, 0, 80, 32, hWnd, (HMENU)IDBSORB, NULL, NULL);
SendMessage(hSorceressB, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut6);
hDruidB = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
486, 0, 80, 32, hWnd, (HMENU)IDBDRUB, NULL, NULL);
SendMessage(hDruidB, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut7);
hCBdesc = CreateWindowW(L"static", L" Character Basics Description",
WS_CHILD | WS_VISIBLE | SS_CENTER, 567, 0, 167, 32, hWnd, NULL, NULL, NULL);
hCloseAll = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
735, 0, 60, 32, hWnd, (HMENU)IDBCLOSE, NULL, NULL);
SendMessage(hCloseAll, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut8);
}
void CharSkills(HWND hWnd)
{
hAmazonS = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
0, 0, 80, 32, hWnd, (HMENU)IDBAMAS, NULL, NULL);
SendMessage(hAmazonS, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut1);
hAssassinS = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
81, 0, 80, 32, hWnd, (HMENU)IDBASAS, NULL, NULL);
SendMessage(hAssassinS, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut2);
hNecromancerS = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
162, 0, 80, 32, hWnd, (HMENU)IDBNECS, NULL, NULL);
SendMessage(hNecromancerS, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut3);
hBarbarianS = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
243, 0, 80, 32, hWnd, (HMENU)IDBBARS, NULL, NULL);
SendMessage(hBarbarianS, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut4);
hPaladinS = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
324, 0, 80, 32, hWnd, (HMENU)IDBPALS, NULL, NULL);
SendMessage(hPaladinS, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut5);
hSorceressS = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
405, 0, 80, 32, hWnd, (HMENU)IDBSORS, NULL, NULL);
SendMessage(hSorceressS, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut6);
hDruidS = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
486, 0, 80, 32, hWnd, (HMENU)IDBDRUS, NULL, NULL);
SendMessage(hDruidS, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut7);
hCSdesc = CreateWindowW(L"static", L" Character Skills Description",
WS_CHILD | WS_VISIBLE | SS_CENTER, 567, 0, 167, 32, hWnd, NULL, NULL, NULL);
hCloseAll = CreateWindowW(L"button", NULL, WS_CHILD | WS_VISIBLE | BS_BITMAP,
735, 0, 60, 32, hWnd, (HMENU)IDBCLOSE, NULL, NULL);
SendMessage(hCloseAll, BM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBut8);
}
void ReadOnlyControl(HWND hWnd)
{
hReadOnly = CreateWindowW(L"edit", NULL, WS_CHILD | WS_VISIBLE | WS_VSCROLL | ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY,
0, 34, 795, 445, hWnd, NULL, NULL, NULL);
}
//Main Loop
LRESULT CALLBACK MainWndProc(HWND hWnd, UINT msg, WPARAM wp, LPARAM lp)
{
switch(msg)
{
case WM_COMMAND:
switch(wp)
{
case ID_BASICS:
{
SendMessage((HWND)hAmazonB, WM_CLOSE, 0, 0);
SendMessage((HWND)hAssassinB, WM_CLOSE, 0, 0);
SendMessage((HWND)hNecromancerB, WM_CLOSE, 0, 0);
SendMessage((HWND)hBarbarianB, WM_CLOSE, 0, 0);
SendMessage((HWND)hPaladinB, WM_CLOSE, 0, 0);
SendMessage((HWND)hSorceressB, WM_CLOSE, 0, 0);
SendMessage((HWND)hDruidB, WM_CLOSE, 0, 0);
SendMessage((HWND)hAmazonS, WM_CLOSE, 0, 0);
SendMessage((HWND)hAssassinS, WM_CLOSE, 0, 0);
SendMessage((HWND)hNecromancerS, WM_CLOSE, 0, 0);
SendMessage((HWND)hBarbarianS, WM_CLOSE, 0, 0);
SendMessage((HWND)hPaladinS, WM_CLOSE, 0, 0);
SendMessage((HWND)hSorceressS, WM_CLOSE, 0, 0);
SendMessage((HWND)hDruidS, WM_CLOSE, 0, 0);
SendMessage((HWND)hReadOnly, WM_CLOSE, 0, 0);
sendmessage((HWND))
CharBasics(hWnd);
return DefWindowProcW(hWnd, msg, wp, lp);
}
case ID_SKILLS:
{
SendMessage((HWND)hAmazonB, WM_CLOSE, 0, 0);
SendMessage((HWND)hAssassinB, WM_CLOSE, 0, 0);
SendMessage((HWND)hNecromancerB, WM_CLOSE, 0, 0);
SendMessage((HWND)hBarbarianB, WM_CLOSE, 0, 0);
SendMessage((HWND)hPaladinB, WM_CLOSE, 0, 0);
SendMessage((HWND)hSorceressB, WM_CLOSE, 0, 0);
SendMessage((HWND)hDruidB, WM_CLOSE, 0, 0);
SendMessage((HWND)hAmazonS, WM_CLOSE, 0, 0);
SendMessage((HWND)hAssassinS, WM_CLOSE, 0, 0);
SendMessage((HWND)hNecromancerS, WM_CLOSE, 0, 0);
SendMessage((HWND)hBarbarianS, WM_CLOSE, 0, 0);
SendMessage((HWND)hPaladinS, WM_CLOSE, 0, 0);
SendMessage((HWND)hSorceressS, WM_CLOSE, 0, 0);
SendMessage((HWND)hDruidS, WM_CLOSE, 0, 0);
SendMessage((HWND)hReadOnly, WM_CLOSE, 0, 0);
CharSkills(hWnd);
return DefWindowProcW(hWnd, msg, wp, lp);
}
}
default:
return DefWindowProcW(hWnd, msg, wp, lp);
}
return 0;
}
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