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InitialPopulation[0][0]=1.0000 InitialPopulation[0][1]=0.0000 InitialPopulation[0][2]=0.0000 InitialPopulation[1][0]=0.0000 InitialPopulation[1][1]=0.0000 InitialPopulation[2][0]=2.0000 |
InitialPopulation[0][0]=1.0000 InitialPopulation[1][0]=0.0000 InitialPopulation[2][0]=0.0000 InitialPopulation[3][0]=0.0000 InitialPopulation[4][0]=0.0000 InitialPopulation[5][0]=2.0000 |
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hi, i need help in resizing size of array. I have two dimensional array which is i write as |
using namespace std;
it will bite you on the ass one day, so may as well fix it now. Put std::
before each std thing - believe me, it's the easiest thing n the end.int
main , not void main.
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for (i = 0; i < m; i++)
TheIDeasMan - what is the reason why don't recommend using namepace std? |
something went way wrong somewhere that you have to type std:: a billion times a day. |
Mr Bjarne Stroustrup uses as default entry namespace std; in his book(s). |
#define cout std::cout There has to be a better answer than that, whether at the c++ standards committee level or a clever work around. |
using std::cout
Here, it's obvious that "compose" doesn't come from the standard library (since the "compose" function is defined right there, just before its use), but in general the std:: prefix helps to distinguish between standard library (std::) / core language (no prefix) / user-defined (lib-maintainer/dev-chosen-prefix::) names at a quick glance. It might be especially helpful for the beginners who are still trying to learn what the standard library offers (and thus won't be able to tell whether "compose" is a user-defined function or something from the standard C++). |
It sounds that there is same amount good reasons to use namespace std as good reason why not to. |
Don't write namespace usings in a header file or before an #include. Summary Namespace usings are for your convenience, not for you to inflict on others: Never write a using declaration or a using directive before an #include directive. Corollary: In header files, don't write namespace-level using directives or using declarations; instead, explicitly namespace-qualify all names. (The second rule follows from the first, because headers can never know what other header #includes might appear after them.) Discussion In short: You can and should use namespace using declarations and directives liberally in your implementation files after #include directives and feel good about it. Despite repeated assertions to the contrary, namespace using declarations and directives are not evil and they do not defeat the purpose of namespaces. Rather, they are what make namespaces usable. ... But using declarations and directives are for your coding convenience, and you shouldn't use them in a way that affects someone else's code. In particular, don't write them anywhere they could be followed by someone else's code: Specifically, don't write them in header files (which are meant to be included in an unbounded number of implementation files, and you shouldn't mess with the meaning of that other code) or before an #include (you really don't want to mess with the meaning of code in someone else's header). |
In implementation files (e.g. .cpp files), the rule is more of a stylistic rule, but is still important. Basically, using explicit namespace prefixes makes the code clearer, because it is immediately obvious what facilities are being used and where they are coming from. And more portable, because namespace clashes cannot occur between LLVM code and other namespaces. The portability rule is important because different standard library implementations expose different symbols (potentially ones they shouldn't), and future revisions to the C++ standard will add more symbols to the std namespace. As such, we never use 'using namespace std;' in LLVM. |
Notes The using-directive using namespace std; at any namespace scope introduces every name from the namespace std into the global namespace (since the global namespace is the nearest namespace that contains both std and any user-declared namespace), which may lead to undesirable name collisions. This, and other using directives are generally considered bad practice at file scope of a header file. |
std::does
. Sometimes it's so second nature I don't even know I'm doing it.[1] Use namespaces to express logical structure; §14.3.1. [2] Place every nonlocal name, except main() , in some namespace; §14.3.1. [3] Design a namespace so that you can conveniently use it without accidentally gaining access to unrelated namespaces; §14.3.3. [4] Avoid very short names for namespaces; §14.4.2. [5] If necessary, use namespace aliases to abbreviate long namespace names; §14.4.2. [6] Avoid placing heavy notational burdens on users of your namespaces; §14.2.2, §14.2.3. [7] Use separate namespaces for interfaces and implementations; §14.3.3. [8] Use the Namespace::member notation when defining namespace members; §14.4. [9] Use inline namespaces to support versioning; §14.4.6. [10] Use using-directives for transition, for foundational libraries (such as std ), or within a local scope; §14.4.9. [11] Don’t put a using-directive in a header file; §14.2.3. Stroustrup in 'The C++ Programming Language (Fourth Edition)' |