Blackjack-Strategy tables

I think I've found a neat way to give my BJ game computer players different strategies without a lot of spaghetti code. Its pretty much just entering the strategy chart into a 2 dimensional vector of enums. It would be very easy to tweak these tables for different strategies.

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//Strategy Tables

#include <iostream>
#include <string>
#include <iomanip>
#include <vector>

using namespace std;

enum decision{BLACKJACK,HIT,STAND,DOUBLE,SPLIT};

class Strategy{

public:
	vector< vector<decision> > Pair;
	vector< vector<decision> > Ace;
	vector< vector<decision> > Score;
	Strategy();
	void fillBasic();

};
Strategy::Strategy() :Pair(11, vector<decision>(11)),
					Ace(11, vector<decision>(11)),
					Score(22, vector<decision>(11)){} //I looked up how to do this
														//but I sure dont understand it
													//It breaks if I do it inside the constructor

void Strategy::fillBasic(){ //This function fills these two dimensional arrays
	//with the enums taken from this strategy chart
	//http://www.blackjackclassroom.com/wp-content/uploads/2009/12/blackjack-basic-strategy.png

	Pair[2][2] = Pair[2][3] = Pair[2][4] = Pair[2][5] = Pair[2][6] =
		Pair[2][7] = Pair[3][2] = Pair[3][3] = Pair[3][4] = Pair[3][5] =
		Pair[3][6] = Pair[3][7] = Pair[4][5] = Pair[4][6] = Pair[6][2] =
		Pair[6][3] = Pair[6][4] = Pair[6][5] = Pair[6][6] = Pair[7][2] =
		Pair[7][3] = Pair[7][4] = Pair[7][5] = Pair[7][6] = Pair[7][7] =
		Pair[9][2] = Pair[9][3] = Pair[9][4] = Pair[9][5] = Pair[9][6] =
		Pair[9][8] = Pair[9][9] = Pair[1][2] = Pair[1][3] = Pair[1][4] =
		Pair[1][5] = Pair[1][6] = Pair[1][7] = Pair[1][8] = Pair[1][9] =
		Pair[1][10] = Pair[1][1] = Pair[8][2] = Pair[8][3] = Pair[8][4] = Pair[8][5] =
		Pair[8][6] = Pair[8][7] = Pair[8][8] = Pair[8][9] = Pair[8][10] = Pair[8][1] = SPLIT;

	Pair[2][8] = Pair[2][9] = Pair[2][10] = Pair[2][1] = Pair[3][8] =
		Pair[3][9] = Pair[3][10] = Pair[3][1] = Pair[4][2] = Pair[4][3] =
		Pair[4][4] = Pair[4][7] = Pair[4][8] = Pair[4][9] = Pair[4][10] =
		Pair[4][1] = Pair[5][10] = Pair[5][1] = Pair[6][7] = Pair[6][8] =
		Pair[6][9] = Pair[6][10] = Pair[6][1] = Pair[7][8] = Pair[7][9] =
		Pair[7][10] = Pair[7][1] = HIT;

	Pair[9][7] = Pair[9][10] = Pair[9][1] = Pair[10][2] = Pair[10][3] =
		Pair[10][4] = Pair[10][5] = Pair[10][6] = Pair[10][7] = Pair[10][8] =
		Pair[10][9] = Pair[10][10] = Pair[10][1] = STAND;

	Pair[5][2] = Pair[5][3] = Pair[5][4] = Pair[5][5] = Pair[5][6] = Pair[5][7] =
		Pair[5][8] = Pair[5][9] = DOUBLE;

	for (int i = 0; i < 11; i++) //fill with hit then set 
		for (int j = 0; j < 11; j++) //just the doubles and stands
			Ace[i][j] = HIT;

	Ace[2][5] = Ace[2][6] = Ace[3][5] = Ace[3][6] = Ace[4][4] = Ace[4][5] =
		Ace[4][6] = Ace[5][4] = Ace[5][5] = Ace[5][6] = Ace[6][3] = Ace[6][4] =
		Ace[6][5] = Ace[6][6] = Ace[7][3] = Ace[7][4] = Ace[7][5] = Ace[7][6] = DOUBLE;

	Ace[7][2] = Ace[7][7] = Ace[7][8] = STAND;
	for (int i = 8; i < 10; i++)
		for (int j = 0; j < 11; j++) //Stand on 19 or better
			Ace[i][j] = STAND;
	for (int j = 0; j < 11; j++)
		Ace[10][j] = BLACKJACK;

	for (int i = 0; i <= 8; i++){
		for (int j = 0; j < 11; j++)
			Score[i][j] = HIT;
	}

	for (int i = 17; i <= 21; i++){
		for (int j = 0; j < 11; j++)
			Score[i][j] = STAND;
	}

	Score[9][2] = Score[9][7] = Score[9][8] = Score[9][9] = Score[9][10] = Score[9][1] =
	Score[9][3] = Score[9][4] = Score[9][5] = Score[9][6] = Score[10][2] =
		Score[10][3] = Score[10][4] = Score[10][5] = Score[10][6] = Score[10][7] =
		Score[10][8] = Score[10][9] = Score[11][2] = Score[11][3] = Score[11][4] =
		Score[11][5] = Score[11][6] = Score[11][7] = Score[11][8] = Score[11][9] =
		Score[11][10] = DOUBLE;

	Score[12][2] = Score[12][3] = Score[12][7] = Score[12][8] = Score[12][9] = Score[12][10] =
		Score[12][1] = Score[13][7] = Score[13][8] = Score[13][9] = Score[13][10] = Score[13][1] =
		Score[14][7] = Score[14][8] = Score[14][9] = Score[14][10] = Score[14][1] =
		Score[15][7] = Score[15][8] = Score[15][9] = Score[15][10] = Score[15][1] =
		Score[16][7] = Score[16][8] = Score[16][9] = Score[16][10] = Score[16][1] = HIT;

	Score[13][2] = Score[13][3] = Score[13][4] = Score[13][5] = Score[13][6] =
		Score[14][2] = Score[14][3] = Score[14][4] = Score[14][5] = Score[14][6] =
		Score[15][2] = Score[15][3] = Score[15][4] = Score[15][5] = Score[15][6] =
		Score[16][2] = Score[16][3] = Score[16][4] = Score[16][5] = Score[16][6] = STAND; 

}

 

int main(){
	string dec[] = { "BJ", "HT", "ST", "DB", "SP" };
	Strategy basic;
	basic.fillBasic();
	   // print out the tables
						// to find any errors

	cout << setw(30) << right << "Pairs- Dealer Card\n\n";
	cout << "     ";
	for (int i = 1; i <= 10; i++)
		cout << setw(5) << right << i;
	cout << endl;
	cout << setfill('-') << setw(60) << '-' << endl;
	cout << setfill(' ');
	for (int i = 1; i <= 10; i++){
		cout << setw(2) << right << i << ','
			<< setw(2) << right << i << '|';
		for (int j = 1; j <= 10; j++){
			cout << setw(5) << right << dec[basic.Pair[i][j]];

		}
		cout << endl << "     |"<<endl;

	}

	cout << setw(30) << right << "Ace Combos- Dealer Card\n\n";
	cout << "     ";
	for (int i = 1; i <= 10; i++)
		cout << setw(5) << right << i;
	cout << endl;
	cout << setfill('-') << setw(60) << '-' << endl;
	cout << setfill(' ');
	for (int i = 2; i <= 10; i++){
		cout << setw(2) << right << 'A' << ','
			<< setw(2) << right << i << '|';
		for (int j = 1; j <= 10; j++){
			cout << setw(5) << right << dec[basic.Ace[i][j]];

		}
		cout << endl << "     |" << endl;

	}
	cout << setw(30) << right << "Score - Dealer Card\n\n";
	cout << "     ";
	for (int i = 1; i <= 10; i++)
		cout << setw(5) << right << i;
	cout << endl;
	cout << setfill('-') << setw(60) << '-' << endl;
	cout << setfill(' ');
	for (int i = 5; i <= 21; i++){
		cout << setw(2) << right << ' ' << ' '
			<< setw(2) << right << i << '|';
		for (int j = 1; j <= 10; j++){
			cout << setw(5) << right << dec[basic.Score[i][j]];

		}
		cout << endl << "     |" << endl;

	}
	   // there are errors in the score table on scores 10 and 11
	   // I left them to show how easy it is to fix errors
	// this is how it works
	int card1 = 10, card2 = 3, dealercard = 10; //player has 13, dealer 10
	decision d = basic.Score[card1 + card2][dealercard]; //player should...
	cout << dec[d] << endl;

	card1 = card2 = 8; //pair or 8's
	dealercard = 10; // dealer has 10
	d = basic.Pair[card1][dealercard]; //player should...
	cout << dec[d] << endl;

	return 0;



}
Last edited on
What is your problem? It seems to work?
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