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vector<Item*> itemIndex;
new
all of the different items.
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new
every time the user buys an object? But, I would need to somehow initialize it, because as I said, it is polymorphic, so it could be either:
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The problem is that two bag slots point to the same object |
Is that a pre-defined function or is there any more to it? |
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pair<Item *, size_t>
, (i.e. type, count) but then there are no "real" sword objects.