The clone pattern

In order to copy an object, you have to know at compile time the
object's type, because the type is the "name" of the copy constructor:

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void copy_me( const std::string& s ) {     
    std::string  s_copy( s );
    std::string* p_s_copy = new std::string( s );
}


I know at compile time that s has type "std::string" because it says
so in the parameter list. But what if type of s was a base class?

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class Base {};
class Derived : public Base {};

void copy_me( const Base& b ) {
    Base b_copy( b );   // ????
}


That doesn't quite work, because I can call copy_me() with a derived
class instance, in which case the function would want to instantiate
a Derived object, not a Base object. But at compile time there is
simply no way for me to know that. Indeed, I could even call copy_me()
with Base instances in one place, Derived in another, and something
else (derived from Base or Derived) in a third.

How can this problem be solved?

The clone pattern was implemented for exactly this reason. The
clone pattern looks like this:

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// Depending upon your needs, you might not require a base class
// clonable concept.  It would only be needed if you need to store
// clonable objects polymorphically.
struct clonable {
    virtual ~clonable() {}
    virtual clonable* clone() const = 0;
};

class Base : public clonable {
  public:
     virtual Base* clone() const
        { return new Base( *this ); }
};

class Derived : public Base {
  public:
     virtual Derived* clone() const
        { return new Derived( *this ); }
};


And now, copy_me looks like:

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void copy_me( const Base& b ) {
    Base* clone = b.clone();
    // delete clone;  
};


And I've successfully invoked Base's copy constructor if the
"real type" of b is Base, and Derived's copy constructor if the
"real type" of b is Derived.

It is worth mentioning here that this technique exploits the fact that
the compiler does not consider the return type of the function when
determining whether or not a derived class virtual method has overridden
a base class one with the same name.
In order to copy an object, you have to know at compile time the
object's type

I think you can solve this problem in another way. If you know object's type at runtime you can copy it. For example:
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struct Base{
    virtual int Type() const{
        return 0;
    }
};
struct Derived: Base{
    virtual int Type() const{
        return 1;
    }
};

void copy_me(const Base& b){
    Base* object = 0;
    switch(b.Type()){
        case 0://Base
            object = new Base(b);
            break;
        case 1://Derived
            object = new Derived((Derived&)b);
            break;
    }
}
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