SDL1.2 - Drawing transparent image to color-keyed surfaceAlright, I think I almost have it figured out. I looked a bit more closely into what SDL_DisplayForm...
SDL1.2 - Drawing transparent image to color-keyed surfaceI am. Here's what is in the documentation: [quote]RGBA->RGBA with SDL_SRCALPHA The source is alph...
SDL1.2 - Drawing transparent image to color-keyed surfaceIt's not becoming more opaque from redrawing the transparent image, it's gaining a black tint just l...
SDL1.2 - Drawing transparent image to color-keyed surfaceI now have this code: [code] SDL_Surface* load_surface = SDL_CreateRGBSurface( NULL, w, h, 32, 0x...
SDL1.2 - Drawing transparent image to color-keyed surfaceYeah, that's what I figured. I'm just not sure how to do it. Right now, I'm loading the color-keyed...
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