Implicit type conversion and time measurementI'm implementing a game loop in `c++` using the `timeGetTime` function like below:
Game loop and time measurementThere is the function `Sys_Milliseconds`:
int Sys_Milliseconds (void)
Time calculation in the main game loop.Ok, but what's for applying the mask?
Time calculation in the main game loop.There is the code in the Quake 2 main game loop implementation:
[code] if (!initialized)
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