Implicit type conversion and time measurementI'm implementing a game loop in `c++` using the `timeGetTime` function like below: [code] //...
Game loop and time measurementThere is the function `Sys_Milliseconds`: int curtime; int Sys_Milliseconds (void) ...
Time calculation in the main game loop.Ok, but what's for applying the mask?
Time calculation in the main game loop.There is the code in the Quake 2 main game loop implementation: [code] if (!initialized) { /...
This user does not accept Private Messages