User: wrymn

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User profile: wrymn

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User name:wrymn
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Number of posts:26
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Best way to handle threaded object management
Yes sorry, updates the description. The objects I am loading in my game are 2D Tiles, which have po...

Best way to handle threaded object management
Hi, I have this game engine where I wanted to thread object/chunk loading, so main thread doesn`t ...

Help me prevent object slicing in this code.
EDIT: Oh God I have it. Thanks to all the support guys. [code]//Creates a new copy of passed game o...

Help me prevent object slicing in this code.
[quote]is not called in derived classes Which derived classes are you talking about?[/quote] yes, ...

Help me prevent object slicing in this code.
I have a base class GameObject. This class has this function. [code]GameObject* GameObject::Instant...

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