Best way to handle threaded object managementYes sorry, updates the description. The objects I am loading in my game are 2D Tiles, which have po...
Best way to handle threaded object managementHi, I have this game engine where I wanted to thread object/chunk loading, so main thread doesn`t ...
Help me prevent object slicing in this code.EDIT: Oh God I have it. Thanks to all the support guys. [code]//Creates a new copy of passed game o...
Help me prevent object slicing in this code. [quote]is not called in derived classes Which derived classes are you talking about?[/quote] yes, ...
Help me prevent object slicing in this code.I have a base class GameObject. This class has this function. [code]GameObject* GameObject::Instant...
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