How to avoid this memory leak?The implementation of attachChild(...): [code]void SceneNode::attachChild(std::unique_ptr<SceneNode...
How to avoid this memory leak?Hello Forum! I have a class SceneNode that uses a vector of std::unique_ptr<SceneNode>'s to store i...
OO programming?World.h : [code]#ifndef __WORLD_H__ #define __WORLD_H__ class Player; #include <unordered_map> #in...
OO programming?Hello Forum! I've decided to learn c++. I already know other languages like Java and C#. It's ea...
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