beam = new (beams*) [numElements]Ok, now the following code: Beam* beams = new Beam[numBeams]; generates the following output durin...
beam = new (beams*) [numElements]Ok, maybe that's what I want then!? I'm not the author of the code, which makes it so much harder t...
beam = new (beams*) [numElements]Yes, but wat I want is an array of beams, compare int*[numElements]
beam = new (beams*) [numElements]Ok, so this is a really basic question (or at least I think so). What I'm trying to do is to use th...
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