Tile Replacement and Collisions in SDL[code] void Tile::show() { //If the tile is on screen if( check_collision( camera, box ) == ...
Tile Replacement and Collisions in SDLHello people, I'm quite new to SDL and I need this game to be finished VERY soon for the TSA state c...
Undefined Reference to Class::FunctionWow i deleted all the extra #includes and it actually ran! Thanks a lot for the help :D
Undefined Reference to Class::FunctionIn my goblin.h I did make the void goblinBattle(); prototype. When I added the void (void Goblin::go...
Undefined Reference to Class::FunctionHello fellow programmers. I'm making a simple tile-based RPG and I've run into a bit of trouble when...
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