calling member within a class within a classrender () is actually supposed to render the tenant, but it took up lots of code. @L B: they are ...
calling member within a class within a classI tried to google this before, but I got anything but what I was looking for. Here is a stripped do...
FLTK and OpenGL (GLFW)Is there a way that I can still use OpenGL with GLFW controlling the windows, but use FLTK for pop-u...
glfw slowI use glfw and Dev C++ 5.4.1. I created code in my game to limit the frames rendered to 60 for card...
Dev C++ is updated!!!sorry that it may seem more than a bit ill-timed, but as I was looking through the forums, I noticed...
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