Operator overloadWell, I used << and >>. I know the length of the buffer, so two pointers made the magic.
Operator overloadI'll give you context, so that you understand the reason for the creation of that code. Humm ok, ...
Operator overloadWell, it is not technically a bad design, because this the behaviour that would logically imply to u...
Operator overloadHi, I would need help for a very specific thing. It might not be very clear, but I'll try to do my ...
This user does not accept Private Messages