Local variables // Play the sound. dbPlaySound(PERFECT_SCORE_SOUND); // Wait for one second...
Local variables// ***************************************************** // The checkCollisions function checks for ...
Local variables // Set the cart's starting X position to the // middle of the screen. cartX = 319; ...
Local variables // Render the scene. render(cartX, cartY, rockX, rockY); dbSync(); } // ...
Local variables#include "DarkGDK.h" // Constants for the image numbers const int TITLE_SCREEN_IMAGE = 1; const i...
This user does not accept Private Messages