random number didvide by user input

The client will put a contribution between 2-10! Interim my interface will create an arbitrary/random number between 10-100 (with the exception of the primary numbers). At that point, the client's number will divide system generated random number.

After divide, if in the outcome isn't any float numbers or negative numbers then the client gets one point. In the event that the outcome is some float number, at that point system get 1 point. Whoever scores 5 points first, wins

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  #include <cstdlib>
#include <ctime>
#include <iostream>

using namespace std;

class RandomNumber (x) {
 public:
  int x;
  int main() {
   srand((unsigned) time(0));
  int randomNumber;
  for (int index = 0; index < 5; index++) {
  randomNumber = (rand() % 10) + 1;
  cout << randomNumber << endl;
  int result = randomNumber/x;
  cout << result;
   
  }
  }
 };
 
int main() {
   RandomNumber cal;
   int y;
   cout << "Type a number: ";
   cin >> y;
   RandomNumber (y);
   }
Do you have a question or problem with your code?

Try this code:

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#include <cstdlib>
#include <ctime>
#include <iostream>

using namespace std;

int RandomNumber (int x) {
    srand((unsigned) time(0));
    int randomNumber = (rand() % 88) + 11;
    cout << randomNumber << endl;
    int result = randomNumber % x;
    cout << result << endl;
    if(!result) return 1;
    else         return 0;
 }
 
int main() {
    int y, iWinner, iClient=0, iMachine=0;

    while(iClient<5  && iMachine<5){
        cout << "Type a number: ";
        cin >> y;
        cout << y << endl;
        iWinner = RandomNumber (y);
        if(iWinner)  iClient++;
        else           iMachine++;
        cout << "Client:" << iClient << "Machine:" << iMachine << endl;
     }

    if(iClient>=5)  cout << "Client Wins!" << iClient << "to" << iMachine;
    else               cout << "Machine Wins" << iMachine << "to" << iClient;
    return 0;
 }


It may take some tweaking. You really don't need to make a class, unless, that was the point of the exercise. If you really do need to make a class, then, your code might look more like this:

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#include <cstdlib>
#include <ctime>
#include <iostream>

using namespace std;

class RandGame {
    private:  int randomNumber, result;

    public:  int x, iClient, iMachine;
               void RandGame(void);            // "constructor" declaration (optional)
               int RandomNumber (void);      // function declaration
 };

void RandGame::RandGame(void){      // constructor function (optional)
    iClient = 0;
    iMachine = 0;
    return;
 }

int RandGame::RandomNumber (void) {
    srand((unsigned) time(0));
    int randomNumber = (rand() % 88) + 11;
    cout << randomNumber << endl;
    int result = randomNumber % x;
    cout << result << endl;
    if(!result) return 1;
    else         return 0;
 }
 
int main() {
    int  iWinner;
    RandGame  Rand;              // create object from class

    while(Rand.iClient<5  && Rand.iMachine<5){
        cout << "Type a number: ";
        cin >> Rand.x;
        cout << Rand.x << endl;
        iWinner = Rand.RandomNumber ();
        if(iWinner)  Rand.iClient++;
        else           Rand.iMachine++;
        cout << "Client:" << Rand.iClient << "Machine:" << Rand.iMachine << endl;
     }

    if(Rand.iClient>=5)  cout << "Client Wins!" << Rand.iClient << "to" << Rand.iMachine;
    else                        cout << "Machine Wins" << Rand.iMachine << "to" << Rand.iClient;
    return 0;
 }


This is just a crude example. There are many different ways of doing this. The class is named, "RandGame". You use this name to declare your object (variable) in the same way you might use "int", "char", or "float". The "constructor" is automatically called, when your object is created (defined). A constructor always has the same name as the class. You don't necessarily need a constructor. But, this is a good example of its use---in this case, setting the scores to Zero. You call variables and functions in the class, in the same way that you would members of a "struct".

As I mentioned, there are may different ways to use a class in this example. For instance, you could put your "while" loop in a class function. Or, you could do away with your constructor, and simply initialize your variables in your main() function. You could make "iWinner" part of the class. Or, you could take "iClient" and "iMachine" out of the class, initialize them in main(), and do-away with the constructor. It all depends on ho creative you wish to be.

You could, if you wish, also add a "destructor" function. That would be defined by, "RandGame::~RandGame()". in the case of this example, you could use the destructor to display the final score.

Hope this helps.
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